@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 1 year agoCan Meta’s new VR headset stop me feeling sick?www.bbc.comexternal-linkmessage-square6fedilinkarrow-up116arrow-down110
arrow-up16arrow-down1external-linkCan Meta’s new VR headset stop me feeling sick?www.bbc.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 1 year agomessage-square6fedilink
minus-squareAutoTL;DRBlinkfedilinkEnglish3•1 year agoThis is the best summary I could come up with: I’d made a rookie error: starting out with an intense game that triggered motion sickness. But finding a solution is critical if Mark Zuckerberg wants to create a metaverse that people spend serious time in. The same held true as I tried Stranger Things - a mixed reality game version of the hit Netflix series. After my demonstration I had a chat with Chris Cox, chief product officer at Meta, and asked him what his favourite thing about the new headset was. But part of feeling ill is based simply on your eyes seeing things that the rest of your body isn’t experiencing. I didn’t feel sick, but an unwanted dizziness began to creep over me - my brain still telling me that it’s not enjoying the experience. The original article contains 639 words, the summary contains 128 words. Saved 80%. I’m a bot and I’m open source!
This is the best summary I could come up with:
I’d made a rookie error: starting out with an intense game that triggered motion sickness.
But finding a solution is critical if Mark Zuckerberg wants to create a metaverse that people spend serious time in.
The same held true as I tried Stranger Things - a mixed reality game version of the hit Netflix series.
After my demonstration I had a chat with Chris Cox, chief product officer at Meta, and asked him what his favourite thing about the new headset was.
But part of feeling ill is based simply on your eyes seeing things that the rest of your body isn’t experiencing.
I didn’t feel sick, but an unwanted dizziness began to creep over me - my brain still telling me that it’s not enjoying the experience.
The original article contains 639 words, the summary contains 128 words. Saved 80%. I’m a bot and I’m open source!